top of page

Quick Info

Designed technical gameplay systems for a narrative-driven detective game, including a reusable dialogue framework, Ink integration, interaction mechanics, and a dynamic journal system.

  • Engine: Ue5(Blueprints) 

  • Genre: Mystery,Narrative driven,Single-player,Third-Person 
  • Platform: Pc
  • Group: 6 members
  • Version Control: Github & Sourcetree
  • Tools:Ink

Quick Info

Designed and implemented AI-driven stealth and gameplay systems, including enemy behaviour, player interaction, and environmental mechanics, to create a tense horror experience.

  • Engine: Ue5(Blueprints) 

  • Genre: Horror/Puzzle 
  • Focus: Used as a development playground to learn horror  genre systems

Game Projects
 

Quick Info

GMTK 2025 game jam - loop
                        

Designed and implemented the core gameplay loop and puzzle mechanics for a time-loop platformer, encouraging players to experiment with the loop mechanic to overcome environmental challenges.

​​​

  • Engine: Unity 

  • Genre: platformer
  • Platform: Pc
  • Version Control : Github & Sourcetree
  • Timeframe: 3 days
  • Team: 3 people

Quick Info

Designed an interconnected economy and progression loop featuring scalable upgrades, hero automation, and resource management to drive long-term player progression.

​​

  • Engine: Unity 

  • Genre: Idle-clicker game
  • Platform: mobile
  • Tools: Unity bolt
bottom of page