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Core loop

Goal:

Create a replayable puzzle system around the GMTK 2025 theme, Loop, by allowing players to use previous versions of themselves to solve environmental challenges.

 

What We Wanted:

Players should strategically create copies of themselves that persist in the level, allowing those copies to act as platforms or activate environmental objects. The mechanic encourages planning and experimentation while reinforcing the game's looping theme.

 

What we Implemented:

Implemented the initial looping system that monitored the level timer and reset the player to the starting position when time expired. During each reset, a ghost copy was spawned at the player's previous location, allowing it to become part of future puzzle solutions. This system formed the foundation of the game's looping mechanic and was later expanded by another team member.

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