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Idle clicker

Goal:

Create a satisfying idle progression loop where players continuously become stronger through upgrades and automation.
 

Gameplay Loop

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Key Design Decisions

Progression:

Players earn gold by defeating enemies, which can be invested in sword upgrades or hero progression. Increasing damage allows enemies to be defeated more quickly, creating a positive feedback loop.

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Automation

Players can recruit up to two heroes that automatically attack enemies. Heroes can also be upgraded, allowing automated damage to scale alongside manual progression.

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Balancing

Upgrade costs increase after every purchase, requiring greater investment for each upgrade and preventing players from reaching maximum power too quickly.

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