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Idle clicker
Goal:
Create a satisfying idle progression loop where players continuously become stronger through upgrades and automation.
Gameplay Loop

Key Design Decisions
Progression:
Players earn gold by defeating enemies, which can be invested in sword upgrades or hero progression. Increasing damage allows enemies to be defeated more quickly, creating a positive feedback loop.

Automation
Players can recruit up to two heroes that automatically attack enemies. Heroes can also be upgraded, allowing automated damage to scale alongside manual progression.

Balancing
Upgrade costs increase after every purchase, requiring greater investment for each upgrade and preventing players from reaching maximum power too quickly.

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